Late, Sora, Shiro and Steph go in search of the imanity library, which is in possession of a very ingenious flugel. Sora goes into internal despair and Shiro notices this crack in his brother, holds his hand and claims to believe him.Īfter that, he returns with all confidence and convinces the enemy queen to join him, making a philosophical speech about no more life being wasted, showing his "gift of argument" well. Until, with the help of the elf, in a new trick, when the king of Clammy moves, activates a magic in which the opposing piece turns to his side. It also shows difficulties initially, however, by taking the right line of reasoning, which would increase the self-esteem of its warriors, it manages to turn the tide. When Sora notices the lack of movement of her body, she decides to take her place in the game. As Shiro is the most calculating, she starts the game and discovers that the board had life, that is, they would not move knowing that they would be sacrificed. After a debate with her, the decision that the two would play against the girl and the discovery of Fi's help, the girl accepts that it is in a place without her friend and says that when she decides the location, she will call them.Ī few days later, she summons them to a place with a huge chess board. However, instead of accusing her, they decide to face her in the final conflict. The person Steph lost to had cheated, using the help of an elf. She asks for help from Sora and Shiro to win back her grandfather's crown, but they say they will rule and bring glory to the imanitys again. They meet Stephanie Dora, who later presents herself as the granddaughter of the former king, during a card game with a mysterious girl. Their first mission in the world of Disboard is to get the throne of Elchea. Realizing the desolation that plagues their subjects, they also decide to raise the imanity race to glory during their own process of personal conquests, after all, for them life is a game. After winning the tournament to choose the new king, they begin to weave the next lines of the plan, in which they would use the title obtained to facilitate the conquest of the remaining 15 pieces. In search of fulfilling this plan, they run into Stephanie Dora, Elchea's ex-heiress, thus deciding to become rulers of the imanitys. They would reset this world, put the 16 chess pieces together and face the god again. However, along with this new outlook on life, plans were also shaped. When they receive Tet's offer and accept it, they discover this world of pure games and strategies, perfect for both, where the brothers decide to live and not return home. ❝ The two brothers never felt they were born in the wrong world? ❞ Shiro faces him and wins with the help of his brother, afterwards, a certain message arrives in his e-mail, in which someone invites them to live in a world where they would fit better, very different from the hypocrisy in which the Earth was immersed. Until, after a battle in the game, an unknown player calls them for a game of chess. Shiro and Sora are the perfect pair, but they have a catch, however, becoming completely useless, as they are used to doing everything together since their first meeting. After Sora and Shiro were called to Disboard by Tet, they used the name to refer to themselves, and the urban legend became a legend. They became an urban legend in the real world for maintaining the maximum score of more than 280 games without registering losses or losses. Kuuhaku was the username of the online game and account shared by Sora and Shiro. After the event, the little boy calls her to play and, this time, with real happiness. After this demonstration of his insight and intelligence, Shiro managed to win Sora's heart, since he had noticed this "hollow place" that the boy tried to hide with his superficial smiles to everyone. When they met, Shiro told him "you really are empty". Shiro and Sora met when Sora's family adopted her.
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